![]() ![]() One colonist, for example, might work with robot-like efficiency, but if you don’t build him an observatory his productivity will be nil. A simple display for each colonist shows what portion of their time they’re working, what portion they’re slacking off or sitting around being grumpy, and why they are or aren’t thrilled to be on your colony. Happy colonists work, unhappy colonists don’t. “But I don’t give a flying fig if they’re happy,†you say, “as long as they do their jobs.†There’s the problem. The second challenge is keeping your colonists happy. So just sit everyone down at their workstations and everything rolls along perfectly, right? Not exactly. Primary and secondary tasks can be assigned, and the AI is relatively smart about having people switch jobs according to what needs are pressing without requiring too much micromanagement, provided you’ve allocated your talent appropriately. Some are just borderline useless, though facilities exist for teaching colonists new skills. Some colonists, like Venus, know how to do a wide array of things, while others are very good at just one or two. Placing a mining station near a mineral deposit won’t do any good if you don’t have someone skilled in operating mining equipment, not to mention someone manning the power station so the base has electricity and the oxygen station so everyone can breathe. While you can place structures around your base within your budgetary means, nothing actually gets done unless someone is at the controls. As capable as Venus may be, she can’t do all of this on her lonesome, so the corporation sends “help†in the form of the other colonists, and wackiness ensues. Its woman protagonist, the spunky and capable Venus Jones, is tasked by the greedy Blackwater Corporation to complete missions that range from farming space chickens in order to cash in on the latest culinary fad, to rescuing VIPs from a planet overrun by hostile and evil aliens. Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard.Space Colony, like most builder games, is all about the art of creating your colony from the tools provided to suit the task at hand. – Increase your wealth and power by mining and selling minerals, or use your resources to create items to improve your colony. Make them unhappy, and you’d better post a guard at the reactor. – Inspire your crew to work in harmony and watch productivity increase. Contact with 20 alien races will give you plenty of opportunities to decide. ![]() – Learn diplomacy or charge up the shields. So before you shell out all your credits on iron extraction and space chicken production to bring in the cash, remember, that without a gym, a sauna, or a half-decent restaurant, nobody’s going to want to work for you! With over 100 buildings at your disposal, it’s up to you to build a colony that meets all the colonists’ needs and keeps them safe and happy. Welcome to Space Colony, where your life is in the hands of an unruly group of fellow space rejects. Let’s see how you do with the rest of the galaxy. You’ve mastered building simulated life on Earth. Nurture them, however, and they will work hard for you, become friends, and maybe even fall in love! Ignore them and their needs and they’ll pick fights, argue, and even get depressed. Welcome home! Each of your colonists has a mind of their own so remember the golden rule: a happy colonist is a productive colonist. Save the Colony! Your staff are brawling, the Harvester Robot is happily chain sawing its way through the oxygen supply, and small, furry, and troublesome aliens have conquered the disco.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |